I am a Master's student in Games at the IT University of Copenhagen with a background in software engineering. I enjoy building systems that are clear, reliable and easy to maintain, whether for games or general software applications. My experience spans gameplay systems, frontend and backend development and structured software design. I have also worked as a software student worker at Kamstrup, contributing to scalable backend systems and cross-team development. I value clean architecture, performance and creating solutions that are easy to understand and extend over time.