Unity · C#
Cartastrophe
A fast-paced first-person shopping game where the store closes in three minutes. Race through the aisles, find every item on the shopping list, and make it to checkout before time runs out.

Project Overview
Cartastrophe is a downloadable action game created by WiggleTreeStudio. It turns an everyday supermarket trip into a timed arcade challenge built around speed, navigation, and completing the shopping list under pressure.
My Contribution
I implemented the data-driven item and shelf setup with ScriptableObjects, integrated object pooling and delayed item respawning, and built the checkout guidance arrow and its visibility rules. I also contributed interaction polish including swing gates, collision particles, movement trails, scene transitions, and audio settings.
Gameplay Systems
The player steers a shopping cart through a 3D supermarket while tracking required cans, jars, milk, and bottles on an in-game list. A prominent countdown timer and remaining-item counter keep the objective readable throughout each run.