I am a Master’s student in Games at the IT University of Copenhagen with a focus on gameplay systems and engine-level code. I work mainly with Unity using C# and with C++ for lower-level game programming. I enjoy building core mechanics, tools and systems that are clear, stable, and easy to extend. I have worked on both solo and team projects, where I took responsibility for implementing features and maintaining technical structure. I care about writing code that is easy to understand and fits the needs of the game. My goal is to build games where systems, performance and player experience work well together.
I have a background in software engineering with experience in structured development, databases, networking and system design. This background shapes how I approach game development. I plan systems before building them, keep responsibilities clear and write code that supports change over time.